Is it Wrong to Try and Pick Up Girls in a Dungeon or shortened to DanMachi which Ill be using to refer to it is yet another entry in the long list of game world shows that have popped up in the time after Sword Art Online really popularized the genre. DanMachi certainly doesnt do much to separate itself from the pack but it does have a charm to it that makes it extremely enjoyable. Perhaps its the relief that its not a isekai that makes it so easy to watch or maybe its the simple wholesomeness of Bell and his dream of chasing after Aiz. In any case DanMachi just seems to exude charm. God intros are hard to write anyway on to the technical side of DanMachi. Nothing in DanMachi is going to blow you away visually there are some nice effects and CGI uses but nothing aweinspiring. The character designs are interesting and cute but definitely dont land in my toptier design ranks. If DanMachi excels anywhere its in its color palette. The bright color design really plays into the shows cute lightheartedness which gives it a comfortable feel visually. Audially DanMachi is really generic too. I cant name a single song or sound effect that I really loved but I cant say that I hated it either which kind of encapsulates my entire thoughts on DanMachi. I did get really annoyed at the Goliaths roar sound like the 20th time it played but thats a somewhat strange complaint. Favorite Character: Aiz Wallenstein https://itadakimasuanime.files.wordpress.com/2015/04/dungeonnideaiwomotomerunowamachigatteirudarouka03.png Its kind of strange Aiz being my favorite character. Usually Im not the biggest fan of the kuudere trope but for some reason it worked for Aiz. Maybe it was more because of Bells relationship and fascination with her than Aiz herself but Im thinking thats not the case. I think I just liked her growth as she interacted with Bell. You could see her emotionless front fade with every encounter she had with Bell and to be honest it was kind of cute. She probably also benefited from me just not liking Hestia or Lilli very much since they were just the jealous harem tropes honestly. Shout out to Ryu and Syr though they were pretty great characters too. So what holds DanMachi back? Well I think just followed the generic route way too hard. There was like three total episodes of actual dungeon crawling and RPGlike character progression. Approximately three episodes where it actually played to its strength and followed a somewhat unique line of thought. In fact Im sort of waiting for an anime to follow that kind of path period. Other shows like Sword Art Online didnt really focus on its RPG side No Game No Life isnt really that kind of show maybe Log Horizon is a little different but I havent seen that yet. Oddly enough the one show that I can think of that focused the most on its progression in the game is Konosuba which definitely wouldnt be the first thing that springs to mind for a lot of people. I mentioned already that I didnt really like Hestia that much and that may have been the only strong feeling that I really felt about this show. DanMachi is just so average that it didnt even elicit any real joy or disappointment. I definitely enjoyed watching it and laughed on occasion but I can see myself forgetting that I watched it in a few months honestly. Ill tune into season two whenever its supposed to air but I just cant help but feel as if DanMachi missed quite a few opportunities to really make a name for itself in the vast sea of isekai game world shows out there.
77 /100
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